The Author

av_olfWhen Christopher Kastensmidt was born in Houston, Texas, it is reported that the doctor on duty said: “Houston, we have a problem!” 🙂

Christopher spent a most of his childhood getting into trouble, and by his teen years, adults and the economy decided he should harness that energy into a long list of tedious jobs: lawn care, telemarketing, a car wash, a grocery store, and an arcade. It all made him very tired.

He decided to try a career in something a bit more cerebral and entered Rice University. He had a hard time deciding between History and Computer Engineering, but eventually opted for the latter. Christopher worked as a programmer at IBM and a microprocessor architect at AMD and Intel.

When life became too easy, he swapped a high-paying job in California for a penniless startup in southern Brazil called Southlogic Studios. He also traded a nice house for sleeping on a friend’s living room floor. Most people think he may have gone a bit too far.

Nevertheless, it all worked out in the end. A decade later, Christopher became Creative Director and Studio Coordinator of Ubisoft Brazil. Christopher worked on thirty published video games before trading the corporate life for writing and academics. He spent a decade writing video games, animated series, literature, comics and tabletop RPGS, and teaching game design at Feevale and UniRitter universities. He recently returned to the video game industry as General Manager at Aquiris, one of Brazil´s largest video game development companies.

Christopher’s works have been published in dozens of languages and he has had the honor of being nominated for several awards, including the Nebula Award and the ENnies. Christopher founded the Hydra Competition and co-founded the Fantastic Literature Odyssey, Brazil’s largest convention dedicated to speculative fiction.

If you would like to contact Christopher, just send him an e-mail at the address contained in the image below:

email

(Updated July 2023)

Honors
• Patron, 30th AnimeXtreme, 2022
• Winner, 2022 Goblin de Ouro (“Golden Goblin”) – Adventure of the Year (for Flagellum 1)
• Finalist, 2022 Goblin de Ouro (“Golden Goblin”) – Adventure of the Year (for Flagellum 2)
• Finalist, 2021 Ludopedia – Brazilian RPG Supplement of the Year
• Finalist, 2021 Ludopedia – RPG Supplement of the Year (worldwide)
• Winner, 2020 Ludopedia – Brazilian RPG Supplement of the Year
• Finalist, 2020 Ludopedia – RPG Supplement of the Year (worldwide)
• Winner, 2019 Ludopedia – Brazilian RPG of the Year
• Finalist, 2019 Ludopedia – RPG of the Year (worldwide)
• Winner, 2019 ENnie – Judges Spotlight Award
• Finalist, 2018 Cubo de Ouro (“Golden Cube”) Prize for Best Tabletop Game
• Author Guest of Honor, 7th Anime Beach, 2018
• Finalist, 2018 AGES Prize for Book of the Year, Special Category
• Finalist, 2017 Argos Prize for Best Novel
• Finalist, 2017 AGES Prize for Book of the Year, Young Adult Category
• Book of the Month, May 2016, from the city of Passo Fundo, the “Literary Capital of Brazil”
• Patron, Mané Garrincha School 2015 Book Fair
• Author Guest of Honor, 20th Vila Monte Cristo School Book Fair, 2015
• Finalist, 2015 AGES Prize for Book of the Year, Special Category
• Finalist, 2014 Argos Prize for Best Short Story
• 2014 Mondo Estronho Service Award for co-founding the Brazilian Fantastic Literature Odyssey
• 2014 Amigo do Livro for co-founding the Brazilian Fantastic Literature Odyssey
• Vasco Prado Trophy, 2011, from the city of Passo Fundo, for participation in the National Literature Journey
• Vote of Congratulations, City Council of Novo Hamburgo, 2011
• Winner, 2011 Realms of Fantasy Reader’s Choice Award for Best Story
• Finalist, 2011 Nebula Award for Best Novelette

Scriptwriting

Full-Length Movie (co-scriptwriter)
o Edificio Bom Fim, a Ligia Walper film, 2023

Animated Series (scriptwriter)
o “At the Beach”, episode of the web series Bubu Fun, February 2020
o “Selfie”, episode of the web series Bubu Fun, January 2020
o “Camping situations”, episode of the web series Bubu Fun, January 2020
o “New hairdo! Or not?”, episode of the web series Bubu Fun, October 2019
o “Bubu in the Supermarket”, episode of the web series Bubu Fun, October 2019
o “Fully Packed”, episode of the web series Bubu Fun, September 2019

Animated Series (collaborator)
o “Baking Cookies”, episode of the web series Bubu Fun, April 2020
o “Five Minutes”, episode of the web series Bubu Fun, March 2020
o “Bottled up”, episode of the web series Bubu Fun, March 2020
o “No signal”, episode of the web series Bubu Fun, December 2019
o “Bad hair day”, episode of the web series Bubu Fun, November 2019
o “Birthday”, episode of the web series Bubu Fun, September 2019

Literature and RPGs

Role-playing games
o Flagellum Amāzonis: A Mãe Serpente do Mundo (cowritten in Portuguese with Marco Poli de Araujo), Devir Livraria, 2021
o Flagellum Amāzonis: A Ilha Abandonada (written in Portuguese), Devir Livraria, 2020
o A Bandeira do Elefante e da Arara: Livro de Interpretação de Papéis – Edição expandida (written in Portuguese), Devir Livraria, 2019
________Reprinted as The Elephant & Macaw Banner Roleplaying Game, Porcupline Publishing, July 2020 – translated by Tom McGrenery
________Reprinted as La enseña del elefante y el guacamayo juego de rol, HT Publishers, June 2022
o A Bandeira do Elefante e da Arara: A Misteriosa Sesmaria de Dom Perestrelo (written in Portuguese), Devir Livraria, 2018
________Reprinted as The Mysterious Demesne of Dom Perestrelo, Porcupine Publishing, September 2021 – translated by Tom McGrenery
o A Bandeira do Elefante e da Arara: Livro de Interpretação de Papéis – Guia do Participante (written in Portuguese), Devir Livraria, 2018
________Reprinted as The Elephant and Macaw Banner: Player’s Guide, Porcupine Publishing, 2019 – translated by Tom McGrenery
o A Bandeira do Elefante e da Arara: Livro de Interpretação de Papéis (written in Portuguese), Devir Livraria, 2017

Novel
 o The Elephant and Macaw Banner, Guardbridge Books, (coming November 2018)
________ A Bandeira do Elefante e da Arara (Portuguese), Devir Livraria, 2016 – translated by Roberto Sousa de Causo
________La Enseña del Elefante e el Guacamayo: Belleza, Misterio y Magia (Spanish), Sportula – translated by Rodolfo Martinez

Graphic novel
 o A Bandeira do Elefante e da Arara: O Encontro Fortuito (in Portuguese), illustrated by Carolina Mylius, Devir Livraria, 2014

Other comics
 o The Tamarin Chronicles, illustrated by Jayhson Magnus, Webtoon, 2021-2022

The Elephant and Macaw Banner – Novelette Series
The Catastrophic Ending (Book 11), July 2018
An Audacious Affair (Book 10), December 2017
The Dolorous Birthing (Book 9), June 2017
A Minacious Appearance (Book 8), April 2017
A Torrential Complication (Book 7), December 2016
A Tumultuous Convergence (Book 6), April 2016
A Preposterous Plight (Book 5), March 2016
An Inauspicious Visit (Book 4), February 2016
The Discommodious Wedding (Book 3), July 2015
A Parlous Battle (Book 2), July 2015
The Fortuitous Meeting (Book 1), July 2015

Chinese editions (published by Douban Read): 雨林旧事
• 崎岖良缘 (#3), November 2016 – translated by Elaine Shuainan Zhu
• 背水一战 (#2), November 2016 – translated by Elaine Shuainan Zhu
• 不期而遇 (#1), November 2016 – translated by Elaine Shuainan Zhu

Spanish digital editions (published by Sportula): La Enseña del Elefante e el Guacamayo
Confrontación Peligrosa (#2), (September 2017) – translated by Rodolfo Martinez
Encuentro Fortuito (#1), April 2017 – translated by Rodolfo Martinez

Spanish print editions
Encuentro Fortuito/Confrontación Peligrosa (#1), (September 2017) – translated by Rodolfo Martinez

Comic books – Starlit Adventures
Published in Chinese, English, Portuguese and Spanish:
The Root of the Problem, illustrated by Cássio Yoshiyaki, November 2015
That Bird is on Fire, illustrated by Cássio Yoshiyaki, November 2015
A Pretense with Innocents, illustrated by Cássio Yoshiyaki, November 2015

Short book
The Faery Taile Project Book One, with Jim C. Hines, November 2008

Short fiction
• “As Águias de Dois e Meio” (in Portuguese), Crimes Fantásticos, June 2017
• “As Câmaras” (in Portuguese), Tu, Frankenstein, November 2014
• “Matar solidão a grito” (in Portuguese), clicRBS, October 2013
• “Fermentação” (in Portuguese), Zero Hora, October 2013
________Reprinted as “Fermentation”, Daily Science Fiction, February 2014
• “Um Pedaço de Madeira, uma Planície de Poeira” (in Portuguese), Mundos Distantes, August 2013
• “A Copa dos Mitos” (in Portuguese), Brasil Fantástico, August 2013
________Finalist for the Prêmio Argos (Brazil) in the Best Story category.
• “O Desconveniente Casamento de Oludara e Arani” (in Portuguese), Duplo Fantasia Heroica 3, September 2012
• “A Joia de Évora” (in Portuguese), Ficção de Polpa: Aventura, December 2012
• “Hidalgo Vile and his Damn Monkeys”, Andromeda Spaceways Inflight Magazine #56, September 2012
• “Geniuses”, Daily Science Fiction, November 2011
________Reprinted in Rocket Dragons Ignite: Daily Science Fiction Year Two, 2013
• “A Batalha Temerária contra o Capelobo” (in Portuguese), Duplo Fantasia Heroica 2, August 2011
________Reprinted as “Zuřivý boj Gerarda a Olundary s Capelobem” (Czech), Pevnost, August 2013
________Reprinted as “Lupta crâncenă împotriva monstrului Capelobo” (Romanian), Revistă Societatea Romana de Science Fiction si Fantasy, July 2014
________Reprinted as “A Parlous Battle” (English), American Monsters, Fox Spirit Books, December 2018
• “Cada história tem…” (in Portuguese), Sagas 3, August 2011
• “Dragon Dreams on Cardboard Wings and Tiny Scraps of Yellow”, Daily Science Fiction, November 2010
________Reprinted in: Not Just Rockets and Robots: Daily Science Fiction Year One, September 2012
• “The Fortuitous Meeting of Gerard van Oost and Oludara”, Realms of Fantasy, April 2010
________Finalist for the Nebula Award for Best Novelette
________Winner of the Realms of Fantasy Reader´s Award for best story
________Reprinted as “O Encontro Fortuito de Gerard van Oost e Oludara” (Portuguese), Duplo Fantasia Heroica, December 2010
________Reprinted (audio) in StarShipSofa #180, March 16, 2011
________Reprinted as “Osudové setkání Oludary a Gerarda van Oosta” (Czech), Pevnost, April 2012
________Reprinted as “Întâlnirea întâmplătoare a lui Gerard van Oost cu Oludara” (Romanian), Revistă de Science Fiction şi Fantasy românesc: proză, arte vizuale, critică şi teorie literară, July 2012
________Reprinted as “De Fortuinlijke Ontmoeting van Gerard van Oost en Oludara” (Dutch), SF Terra, July 2014
• “The Creation of God”, Burst, Summer 2008
• “Sky Dive”, Spaceports & Spidersilk Vol 1.2, June 2008
• “Kroop and the Master of Games”, Beyond Centauri, January 2009
• “The Master’s Eggs”, Third Order, June 2008
• “The Perfect Couple”, Every Day Fiction, Dec 10, 2007
• “Between the ‘Sheets’”, Every Day Fiction, Sep 24, 2007
________Reprinted in The Best of Every Day Fiction, December 2008
• “Heart to Heart”, From the Asylum, Feb 2007
________Reprinted in Drabblecast (audio), #49, January 30, 2008
• “Even Dragons Dance”, Forgotten Worlds, #6, November 2006
________Reprinted in: Universe Pathways, #4, January 2007
________Reprinted as “Nawet smoki tańczą” (Polish), Nowa Fantastyka, March 2007
________Reprinted in Dragons, Knights, & Angels, 45, June 2007
________Reprinted as “Ακόμα και οι δράκοι χορεύουν” (Greeek), Συμπαντικές Διαδρομές, #10, December 2007
________Reprinted as “I draci tancují” (Czech), Pevnost, #2, February 2008
________Reprinted as “Selv drager danser” (Danish), Himmelskibet, #17, July 2008
• “Wizard’s Study”, Beyond Centauri, IV.1, July 2006
• “Daddy’s Little Boy”, Deep Magic , #41, October 2005
________Reprinted as “Ukochany synek” (Polish), Nowa Fantastyka, March 2006

Forewards
o Baluartes, by Clinton Davisson (in Portuguese), AVEC. 2023
o Tempo de Dragões, org. Valter Cardoso, Ale Dessena and Rafael Duarte (in Portuguese), NLCAC. 2020
o A Mão que Pune – 1890, by Octávio Aragão (in Portuguese), Editora Caligari. 2018
o Dionísio, by Jerri Dias and Pedro Zimmermann (in Portuguese), AVEC Editora. 2015
o Famintos, by Leon Nunes (in Portuguese), Projeto Passo Fundo. 2014
o Famintos, by Leon Nunes (in Portuguese), Projeto Passo Fundo. 2014
o Passado Imperfeitos, vários autores (in Portuguese), Editora Argonatuas. 2012

Translations (Portuguese to English)

• “The Lady and the Poet”, by Walter Tierno, Sunspot Jungle Volume One: The Ever Expanding Universe of Fatnasy and Science Fiction, December 2018
• “Act of Extermination”, by Cirilo S. Lemos, The Mammoth Book of Dieselpunk (Running Press), July 2015
• “The Best of the Three”, de Camila Fernandes, Orson Scott Card’s Intergalactic Medicine Show (EUA), Issue 59, October 2017
• “The Other Bank of the River”, by Camila Fernandes, Orson Scott Card’s Intergalactic Medicine Show, Issue 39, May 2014
• “By a Thread”, by Flávio Medeiros Jr., Orson Scott Card’s Intergalactic Medicine Show, Issue 27, March 2012
• “Story with Pictures and Conversation”, by Brontops Baruq, Orson Scott Card’s Intergalactic Medicine Show, Issue 26, January 2012
Feature-length films:
o The Lords of War, written and directed by Tabajara Ruas, 2014

Publishing (General Coordinator)

o Flagellum Amāzonis: A Ilha Abandonada, Christopher Kastensmidt, Devir Livraria, 2020
o A Bandeira do Elefante e da Arara: A Maldição de Ipaúna, Luciano Paulo Giehl, Devir Livraria, 2019
o A Bandeira do Elefante e da Arara: Livro de Interpretação de Papéis – Edição expandida, Christopher Kastensmidt, Devir Livraria, 2019
o A Bandeira do Elefante e da Arara: O Veneno de Yara’Raka, Jan Piertezoon, Devir Livraria, 2019
o A Bandeira do Elefante e da Arara: A Capitania Real do Rio de Janeiro, Luciano Campos Tardock, Devir Livraria, 2018
o A Bandeira do Elefante e da Arara: A Misteriosa Sesmaria de Dom Perestrelo, Christopher Kastensmidt, Devir Livraria, 2018
o A Bandeira do Elefante e da Arara: Livro de Interpretação de Papéis – Guia do Participante, Christopher Kastensmidt, Devir Livraria, 2018
o A Bandeira do Elefante e da Arara: A Lenda da Ave Dourada, João Beraldo, Devir Livraria, 2017
o A Bandeira do Elefante e da Arara: Livro de Interpretação de Papéis, Christopher Kastensmidt, Devir Livraria, 2017
o A Bandeira do Elefante e da Arara: O Encontro Fortuito, Christopher Kastensmidt and Carolina Mylius, Devir Livraria, 2014

Video game softology

o Polis (Web, 2023), Developer: Synthesis Studio, Publisher: Synthesis – Studio Lead, Game design
o Hyperball (Web, 2023), Developer: Synthesis Studio, Publisher: Synthesis – Studio Lead, Game design, Level design
o Proxima (Web, 2023), Developer: Synthesis Studio, Publisher: Synthesis – Studio Lead, Game design
o Monstrous Love (PC, Mac, Steam Deck, 2023), Developer: Time Galleon Studio, Publisher: Time Galleon Visual Novels – Executive Producer
o I Did Not Buy This Ticket (PC, Mac, Steam Deck, Xbox, 2023), Developer: Time Galleon Studio, Publisher: Time Galleon Visual Novels – Executive Producer
o Reverie Knights Tactics (PC, Xbox X|S, Xbox One, PS4, PS5, Switch, 2022), Developer: 40 Giants, Publisher: 1C Entertainment – Test, Proofreading
o Wonderbox: The Adventure Maker (iOS, tvOS, Mac, 2021), Developer: Aquiris, Publisher: Apple – General Manager
o Starlit on Wheels (iOS, Andriod, 2019), Developer: Rockhead Games, Publisher: Rockhead Games – Story and writing
o Starlit Adventures (iOS, Andriod, PlayStation Vita, PlayStation 4, 2015), Developer: Rockhead Games, Publisher: Rockhead Games – Story and writing
o Gone Amazon (Facebook, 2010), Developer: Ubisoft Porto Alegre, Publisher: Ubisoft – Creative Direction, Game design, Writing
o Imagine Party Planner (Nintendo DS, 2009), Developer: Ubisoft Porto Alegre, Publisher: Ubisoft – Scriptwriting
o Imagine Wedding Designer (Nintendo DS, 2008), Developer: Southlogic Studios, Publisher: Ubisoft – Original concept, Game design, Internal producer, Writing
o Deer Hunter Tournament (Windows PC, Xbox 360, 2008), Developer: Southlogic Studios, Publisher: Atari, – Game design, Internal producer, Writing
o Wordscape Online Party (Windows PC, 2007), Developer: Southlogic Studios, Publisher: iWin – Internal producer
o Boggle (Windows PC, 2007), Developer: Southlogic Studios, Publisher: iWin – Internal producer
o Kellogg’s Football Tigers (Windows PC, 2006), Developer: Southlogic Studios, Publisher: Kellogg’s/Microtime – Internal producer
o Deer Hunter 2005 (Windows PC, 2004), Developer: Southlogic Studios, Publisher: Atari – Game design, Lead designer, Internal producer
o “Crime Scene” (2004) (Game featured in the movie: Meu Tio Matou um Cara), Developer: Southlogic Studios/Casa de Cinema, Publisher: Fox Films – Internal producer
o Deer Hunter 2004 (Windows PC, 2003), Developer: Southlogic Studios, Publisher: Atari – Game design, Lead designer, Internal producer, Test
o Trophy Hunter 2003 (Windows PC, 2002), Developer: Southlogic Studios, Publisher: Infogrames/Atari – Game design, Lead designer, Internal producer, Test

Outsourcing production management (Southlogic Studios)
o Dark Sector (Xbox 360, Playstation 3, 2008), Developer: Digital Extremes, Publisher: D3
o Dora the Explorer: Dora Saves the Mermaids (PlayStation 2, 2008), Developer: Totally Games, Publisher: 2K Kids
o Flushed Away (Playstation 2, GameCube, 2006),Developer: Vicious Cycle, Publisher: D3
o Xiaolin Showdown (Xbox, 2006), Developer: BottleRocket, Publisher: Konami
o Scooby Doo: Who’s Watching Who? (Playstation Portable, 2006), Developer: Savage Entertainment, Publisher: THQ
o Hummer Badlands (Xbox, Playstation 2, 2006), Developer: Eutechnyx, Publisher: Global Star
o Curious George (GameCube, Xbox, Playstation 2, Windows PC, 2006), Developer: Monkey Bar Games, Publisher: Global Star
o Dora the Explorer: Journey to the Purple Planet (GameCube, Playstation 2, 2005), Developer: Monkey Bar Games, Publisher: Global Star/Take 2 Interactive

Technical consulting (Intel Corp.)
o Pluft, O Fantasminha (Windows PC, 2000), Developer: Z-Movie, Publisher: Z-Movie
o Indiana Jones and the Infernal Machine (Windows PC, 1999), Developer: LucasArts, Publisher: LucasArts
o Blackout (Windows PC, 1999), Developer: Trend, Publisher: Trend
o Grim Fandango (Windows PC, 1998), Developer: LucasArts, Publisher: LucasArts
o Calculando (Windows PC, 1998), Developer: Byte & Brothers, Publisher: Byte & Brothers
o Aprenda Futebol com Zico (Windows PC, 1998), Developer: Micropower, Publisher: Micropower
o Lucas Viaja no Tempo (Windows PC, 1998), Developer: Z-Movie, Publisher: Z-Movie
o Wing Commander: Prophecy (Windows PC, 1997), Developer: ORIGIN, Publisher: Electronic Arts

Nonfiction Bibliography

Textbooks
• KASTENSMIDT, C.,  Infraestrutura, Projetos e Multimidia, vol. 1 (in Portuguese), Curso Técnico de Programação em Jogos Digitais, SENAI, BRAZIL, 2013
• KASTENSMIDT, C.,  Projetos de Jogos Digitais, Curso Técnico de Programação em Jogos Digitais (in Portuguese), SENAI, BRAZIL, 2013

Papers
• KASTENSMIDT, C., “Reflexões sobre ficção interativa na sala de aula” (in Portuguese), in Literatura Gaúcha: Cena Contemporânea (Orgs: Miguel Rettenmaier, Fabiane Verardi), Passo Fundo, BRAZIL, 2021
• KASTENSMIDT, C., “Ficção interativa: tendências e aplicações” (in Portuguese), in Novos olhares : leitura, ensino e mundo digital (Orgs: Ana Paula Teixeira Porto, Luana Teixeira Porto), Frederico Westphalen, BRAZIL, 2017
• KASTENSMIDT, C., “O Roteirista de Mídias e a Sala de Aula: Observações e Apontamentos” (in Portuguese), Literatura em Debate (URI/FW), Frederico Westphalen, BRAZIL, 2017
• KASTENSMIDT, C., “The Formation of a Multimedia Reader-Writer”, Álabe – Revista de Investigación sobre Lectura y Escritura (Universidad de Almería), Almería, SPAIN, 2017
• KASTENSMIDT, C.. “Um curto intermezzo: sexo no mundo dos games” (in Portuguese), In: Cesar Augusto Barcellos Guazzelli, Rafael Hansen Quinsani. (Org.). Clio e Eros no escurinho do cinema. BRASIL, 2016
• KASTENSMIDT, C.; GALVÃO IGNÁCIO RAMOS DE SILVA, L.; LANGLOIS, P., “Projeto Tecendo Histórias, Traçando Idéias 2014 (in Portuguese), Sustentabilidade, ciência e ética: responsabilidade ambiental, social, econômica e cultural / XI Semana de Extensão, Pesquisa e Pós-graduação. – Porto Alegre, BRAZIL, 2015
• KASTENSMIDT, C., “Simone Saueressig and the Indigenous Fantasy Epic”, Foundation: The International Review of Science Fiction, #121, Liverpoo, UNITED KINGDOM, October 2014
• KASTENSMIDT, C.,  “Simone Saueressig and the Indigenous Fantasy Epic”, Loncon 3, the 72nd World Science Fiction Convention, London, UNITED KINGDOM, 2014
• KASTENSMIDT, C., “Apontamentos para o Estudo de Adaptações de Jogos Digitais” (in Portuguese), Revista Translatio, No. 6, 2013.
• KASTENSMIDT, C.,  “From Brazilian folklore to speculative fiction: three recent approaches to integrating mythical characters”, LoneStarCon3, the 71st World Science Fiction Convention, San Antonio, UNITED STATES, 2013
• KASTENSMIDT, C.,  “O novo paradigma em controladores de videogames: a remoção da prótese” (in Portuguese), Anais do V Seminário de Games, Comunicação e Tecnologia (Gamepad V), Novo Hamburgo, BRAZIL, 2012
• KASTENSMIDT, C.,  “Os Impactos das Tecnologias nas Narrativas de Videogames: As Primeiras Décadas” (in Portuguese), Anais do IV Seminário de Games, Comunicação e Tecnologia (Gamepad IV), Novo Hamburgo, BRAZIL, 2011
• KASTENSMIDT, C., “Tecnologias de contato: os impactos das plataformas dos jogos digitais na jogabilidade social” (in Portuguese), Masters Thesis (dissertação), Social Communication departmente, Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS), 2011.
• KASTENSMIDT, C.,  “Ubiquidade de Jogos Digitais”, Anais do XXXIII Congresso Brasileiro de Ciências da Comunicação (in Portuguese), Intercom 2010, Caxias do Sul, BRAZIL, 2010.
• KASTENSMIDT, C.,  “Os Impactos das Tecnologias dos Jogos Digitais Multijogadores na Jogabilidade Social” (in Portuguese), Sessões do Imaginário, Vol. 1, No. 23, 2010
• KASTENSMIDT, C.,  “The Communication Channels of Farmville”, Anais do IX Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2010), Florianópolis, BRAZIL, 2010
• KASTENSMIDT, C.; ROGERS, D., “Game Developers from Non-Traditional Countries and the U.S. Retail Market: Market Description and Publisher Survey”, III Workshop Brasileiro de Jogos e Entretenimento Digital (WJogos), Curitiba, BRAZIL, 2004
• KASTENSMIDT, C., “An Efficient Solution for Controlling a Large Number of Independent, Command-Driven Units in Real-Time”, III Congresso Internacional de Tecnologia e Inovacao em Jogos para Computadores (in2Games), Curitiba, BRAZIL, 2004
• DEWES, M.; KASTENSMIDT, C.; FRACASSO, E. “Características de Firmas Exportadoras de Jogos Eletrônicos” (in Portuguese), Anais do XXVIII Encontro da ANPAD (EnANPAD), Curitiba, BRAZIL, 2004
• KASTENSMIDT, C., “An Efficient Solution for Controlling a Large Number of Independent, Command-Driven Units in Real-Time”, Scientia, 15.02 (2004):127-131

White papers
• KASTENSMIDT, C., “Optimizing Floating-Point Intensive Code for the Pentium Pro and Pentium II Processors”, Intel Developer Services, 1997
• KASTENSMIDT, C., “Using the RDTSC Instruction for Performance Monitoring”, Intel Developer Services, 1997