The Author

av_olfWhen Christopher Kastensmidt was born in Houston, Texas, it is reported that the doctor on duty said: “Houston, we have a problem!”

And he meant it.

Christopher spent a most of his childhood getting into trouble, and by his teen years, adults and the economy decided he should harness that energy into a long list of tedious jobs: lawn care, telemarketing, a car wash, a grocery store, and an arcade. It all made him very tired.

He decided to try a career in something a bit more cerebral and entered Rice University. He had a hard time deciding between History and Computer Engineering, but eventually opted for the latter. Christopher worked as a programmer at IBM and a microprocessor architect at AMD and Intel.

When life became too easy, he swapped a high-paying job in California for a penniless startup in southern Brazil called Southlogic Studios. He also traded a nice house for sleeping on a friend’s living room floor. Most people think he may have gone a bit too far.

Nevertheless, it all worked out in the end. A decade later, Christopher became Creative Director and Studio Coordinator of Ubisoft Brazil. Christopher worked on thirty published video games before trading the corporate life for writing and academics. He currently teaches Game Design, Scriptwriting, Digital Literacy and other subjects at UniRitter university.

Along the way, Christopher met his wife Fernanda and they had a boy named Lynx.

Christopher has been inventing stories since before he could write, but his work was first published in 2005. Since then, he has published stories and poems in twelve countries and had the honor of being a finalist for the Nebula Award in 2011 and the Argos Prize in 2014. Christopher spends a lot of volunteer hours organizing the annual Fantastic Literature Odyssey, Brazil’s largest convention dedicated to speculative fiction and an event that he helped to found.

If you would like to contact Christopher, just send him an e-mail at the address contained in the image below:

email

Honors

• Finalist, 2011 Nebula Award for Best Novelette
• Finalist, 2015 AGES Prize for Book of the Year, Special Category
• Finalist, 2014 Argos Prize for Best Short Story
• Winner, 2010 Realms of Fantasy Reader’s Choice Award for Best Story
• Book of the Month, May 2016, from the city of Passo Fundo, the “Literary Capital of Brazil”
• 2014 Amigo do Livro for co-founding the Brazilian Fantastic Literature Odyssey
• 2014 Mondo Estronho Service Award for co-founding the Brazilian Fantastic Literature Odyssey
• Vasco Prado Trophy, 2011, from the city of Passo Fundo, for participation in the National Literature Journey
• Author Guest of Honor, 20th Vila Monte Cristo School Book Fair, 2015
• Patron, Mané Garrincha School 2015 Book Fair

Complete Fiction Bibliography

Novel
 o A Bandeira do Elefante e da Arara (in Portuguese), Devir Livraria, 2016

Graphic novel
 o A Bandeira do Elefante e da Arara: O Encontro Fortuito (in Portuguese), illustrated by Carolina Mylius, Devir Livraria, 2014

The Elephant and Macaw Banner – Novelette Series
A Torrential Complication (Book 7), December 2016
A Tumultuous Convergence (Book 6), April 2016
A Preposterous Plight (Book 5), March 2016
An Inauspicious Visit (Book 4), February 2016
The Discommodious Wedding (Book 3), July 2015
A Parlous Battle (Book 2), July 2015
The Fortuitous Meeting (Book 1), July 2015

Chinese editions (published by Douban Read): 雨林旧事
• 崎岖良缘 (#3), November 2016
• 背水一战 (#2), November 2016
• 不期而遇 (#1), November 2016

Spanish editions (published by Sportula): La Enseña del Elefante e el Guacamayo
Encuentro Fortuito (#1), (coming soon!)

Comic books – Starlit Adventures
Published in Chinese, English, Portuguese and Spanish:
The Root of the Problem, illustrated by Cássio Yoshiyaki, November 2015
That Bird is on Fire, illustrated by Cássio Yoshiyaki, November 2015
A Pretense with Innocents, illustrated by Cássio Yoshiyaki, November 2015

Short book
The Faery Taile Project Book One, with Jim C. Hines, November 2008

Short fiction
• “As Câmaras” (in Portuguese), Tu, Frankenstein, November 2014
• “Matar solidão a grito” (in Portuguese), clicRBS, October 2013
• “Fermentação” (in Portuguese), Zero Hora, October 2013
________Reprinted as “Fermentation”, Daily Science Fiction, February 2014
• “Um Pedaço de Madeira, uma Planície de Poeira” (in Portuguese), Mundos Distantes, August 2013
• “A Copa dos Mitos” (in Portuguese), Brasil Fantástico, August 2013
________Finalist for the Prêmio Argos (Brazil) in the Best Story category.
• “O Desconveniente Casamento de Oludara e Arani” (in Portuguese), Duplo Fantasia Heroica 3, September 2012
• “A Joia de Évora” (in Portuguese), Ficção de Polpa: Aventura, December 2012
• “Hidalgo Vile and his Damn Monkeys”, Andromeda Spaceways Inflight Magazine #56, September 2012
• “Geniuses”, Daily Science Fiction, November 2011
________Reprinted in Rocket Dragons Ignite: Daily Science Fiction Year Two, 2013
• “A Batalha Temerária contra o Capelobo” (in Portuguese), Duplo Fantasia Heroica 2, August 2011
________Reprinted as “Zuřivý boj Gerarda a Olundary s Capelobem” (Czech), Pevnost, August 2013
________Reprinted as “Lupta crâncenă împotriva monstrului Capelobo” (Romanian), Revistă Societatea Romana de Science Fiction si Fantasy, July 2014
• “Cada história tem…” (in Portuguese), Sagas 3, August 2011
• “Dragon Dreams on Cardboard Wings and Tiny Scraps of Yellow”, Daily Science Fiction, November 2010
________Reprinted in: Not Just Rockets and Robots: Daily Science Fiction Year One, September 2012
• “The Fortuitous Meeting of Gerard van Oost and Oludara”, Realms of Fantasy, April 2010
________Finalist for the Nebula Award for Best Novelette
________Winner of the Realms of Fantasy Reader´s Award for best story
________Reprinted as “O Encontro Fortuito de Gerard van Oost e Oludara” (Portuguese), Duplo Fantasia Heroica, December 2010
________Reprinted (audio) in StarShipSofa #180, March 16, 2011
________Reprinted as “Osudové setkání Oludary a Gerarda van Oosta” (Czech), Pevnost, April 2012
________Reprinted as “Întâlnirea întâmplătoare a lui Gerard van Oost cu Oludara” (Romanian), Revistă de Science Fiction şi Fantasy românesc: proză, arte vizuale, critică şi teorie literară, July 2012
________Reprinted as “De Fortuinlijke Ontmoeting van Gerard van Oost en Oludara” (Dutch), SF Terra, July 2014
• “The Creation of God”, Burst, Summer 2008
• “Sky Dive”, Spaceports & Spidersilk Vol 1.2, June 2008
• “Kroop and the Master of Games”, Beyond Centauri, January 2009
• “The Master’s Eggs”, Third Order, June 2008
• “The Perfect Couple”, Every Day Fiction, Dec 10, 2007
• “Between the ‘Sheets’”, Every Day Fiction, Sep 24, 2007
________Reprinted in The Best of Every Day Fiction, December 2008
• “Heart to Heart”, From the Asylum, Feb 2007
________Reprinted in Drabblecast (audio), #49, January 30, 2008
• “Even Dragons Dance”, Forgotten Worlds, #6, November 2006
________Reprinted in: Universe Pathways, #4, January 2007
________Reprinted as “Nawet smoki tańczą” (Polish), Nowa Fantastyka, March 2007
________Reprinted in Dragons, Knights, & Angels, 45, June 2007
________Reprinted as “Ακόμα και οι δράκοι χορεύουν” (Greeek), Συμπαντικές Διαδρομές, #10, December 2007
________Reprinted as “I draci tancují” (Czech), Pevnost, #2, February 2008
________Reprinted as “Selv drager danser” (Danish), Himmelskibet, #17, July 2008
• “Wizard’s Study”, Beyond Centauri, IV.1, July 2006
• “Daddy’s Little Boy”, Deep Magic , #41, October 2005
________Reprinted as “Ukochany synek” (Polish), Nowa Fantastyka, March 2006

Forewards
o Dionísio, de Jerri Dias e Pedro Zimmermann (in Portuguese), AVEC Editora. 2015
o Famintos, de Leon Nunes (in Portuguese), Projeto Passo Fundo. 2014
o Passado Imperfeitos, vários autores (in Portuguese), Editora Argonatuas. 2012

Translations (Portuguese to English)
• “Act of Extermination”, by Cirilo S. Lemos, The Mammoth Book of Dieselpunk (Running Press), July 2015
• “The Other Bank of the River”, by Camila Fernandes, Orson Scott Card’s Intergalactic Medicine Show, Issue 39, May 2014
• “By a Thread”, by Flávio Medeiros Jr., Orson Scott Card’s Intergalactic Medicine Show, Issue 27, March 2012
• “Story with Pictures and Conversation”, by Brontops Baruq, Orson Scott Card’s Intergalactic Medicine Show, Issue 26, January 2012
Feature-length films:
o The Lords of War, written and directed by Tabajara Ruas, 2014

Video game softology

o Starlit Adventures (iOS, Andriod, PlayStation Vita, 2015), Developer: Rockhead Games, Publisher: Rockhead Games – Additional writing
o Gone Amazon (Facebook, 2010), Developer: Ubisoft Porto Alegre, Publisher: Ubisoft – Creative Direction, Game design, Writing
o Imagine Party Planner (Nintendo DS, 2009), Developer: Ubisoft Porto Alegre, Publisher: Ubisoft – Scriptwriting
o Imagine Wedding Designer (Nintendo DS, 2008), Developer: Southlogic Studios, Publisher: Ubisoft – Original concept, Game design, Internal producer, Writing
o Deer Hunter Tournament (Windows PC, Xbox 360, 2008), Developer: Southlogic Studios, Publisher: Atari, – Game design, Internal producer, Writing
o Wordscape Online Party (Windows PC, 2007), Developer: Southlogic Studios, Publisher: iWin – Internal producer
o Boggle (Windows PC, 2007), Developer: Southlogic Studios, Publisher: iWin – Internal producer
o Kellogg’s Football Tigers (Windows PC, 2006), Developer: Southlogic Studios, Publisher: Kellogg’s/Microtime – Internal producer
o Deer Hunter 2005 (Windows PC, 2004), Developer: Southlogic Studios, Publisher: Atari – Game design, Lead designer, Internal producer
o “Crime Scene” (2004) (Game featured in the movie: Meu Tio Matou um Cara), Developer: Southlogic Studios/Casa de Cinema, Publisher: Fox Films – Internal producer
o Deer Hunter 2004 (Windows PC, 2003), Developer: Southlogic Studios, Publisher: Atari – Game design, Lead designer, Internal producer, Test
o Trophy Hunter 2003 (Windows PC, 2002), Developer: Southlogic Studios, Publisher: Infogrames/Atari – Game design, Lead designer, Internal producer, Test

Outsourcing production management (Southlogic Studios)
o Dark Sector (Xbox 360, Playstation 3, 2008), Developer: Digital Extremes, Publisher: D3
o Dora the Explorer: Dora Saves the Mermaids (PlayStation 2, 2008), Developer: Totally Games, Publisher: 2K Kids
o Flushed Away (Playstation 2, GameCube, 2006),Developer: Vicious Cycle, Publisher: D3
o Xiaolin Showdown (Xbox, 2006), Developer: BottleRocket, Publisher: Konami
o Scooby Doo: Who’s Watching Who? (Playstation Portable, 2006), Developer: Savage Entertainment, Publisher: THQ
o Hummer Badlands (Xbox, Playstation 2, 2006), Developer: Eutechnyx, Publisher: Global Star
o Curious George (GameCube, Xbox, Playstation 2, Windows PC, 2006), Developer: Monkey Bar Games, Publisher: Global Star
o Dora the Explorer: Journey to the Purple Planet (GameCube, Playstation 2, 2005), Developer: Monkey Bar Games, Publisher: Global Star/Take 2 Interactive

Technical consulting (Intel Corp.)
o Pluft, O Fantasminha (Windows PC, 2000), Developer: Z-Movie, Publisher: Z-Movie
o Indiana Jones and the Infernal Machine (Windows PC, 1999), Developer: LucasArts, Publisher: LucasArts
o Blackout (Windows PC, 1999), Developer: Trend, Publisher: Trend
o Grim Fandango (Windows PC, 1998), Developer: LucasArts, Publisher: LucasArts
o Calculando (Windows PC, 1998), Developer: Byte & Brothers, Publisher: Byte & Brothers
o Aprenda Futebol com Zico (Windows PC, 1998), Developer: Micropower, Publisher: Micropower
o Lucas Viaja no Tempo (Windows PC, 1998), Developer: Z-Movie, Publisher: Z-Movie
o Wing Commander: Prophecy (Windows PC, 1997), Developer: ORIGIN, Publisher: Electronic Arts

Nonfiction Bibliography

Textbooks
• KASTENSMIDT, C.,  Infraestrutura, Projetos e Multimidia, vol. 1 (in Portuguese), Curso Técnico de Programação em Jogos Digitais, SENAI, BRAZIL, 2013
• KASTENSMIDT, C.,  Projetos de Jogos Digitais, Curso Técnico de Programação em Jogos Digitais (in Portuguese), SENAI, BRAZIL, 2013

Papers
• KASTENSMIDT, C.; GALVÃO IGNÁCIO RAMOS DE SILVA, L.; LANGLOIS, P., “Projeto Tecendo Histórias, Traçando Idéias 2014 (in Portuguese), Sustentabilidade, ciência e ética: responsabilidade ambiental, social, econômica e cultural / XI Semana de Extensão, Pesquisa e Pós-graduação. – Porto Alegre : UniRitter, 2015
• KASTENSMIDT, C., “Simone Saueressig and the Indigenous Fantasy Epic”, Foundation: The International Review of Science Fiction, #121, Liverpoo, UNITED KINGDOM, October 2014
• KASTENSMIDT, C.,  “Simone Saueressig and the Indigenous Fantasy Epic”, Loncon 3, the 72nd World Science Fiction Convention, London, UNITED KINGDOM, 2014
• KASTENSMIDT, C., “Apontamentos para o Estudo de Adaptações de Jogos Digitais” (in Portuguese), Revista Translatio, No. 6, 2013.
• KASTENSMIDT, C.,  “From Brazilian folklore to speculative fiction: three recent approaches to integrating mythical characters”, LoneStarCon3, the 71st World Science Fiction Convention, San Antonio, UNITED STATES, 2013
• KASTENSMIDT, C.,  “O novo paradigma em controladores de videogames: a remoção da prótese” (in Portuguese), Anais do V Seminário de Games, Comunicação e Tecnologia (Gamepad V), Novo Hamburgo, BRAZIL, 2012
• KASTENSMIDT, C.,  “Os Impactos das Tecnologias nas Narrativas de Videogames: As Primeiras Décadas” (in Portuguese), Anais do IV Seminário de Games, Comunicação e Tecnologia (Gamepad IV), Novo Hamburgo, BRAZIL, 2011
• KASTENSMIDT, C., “Tecnologias de contato: os impactos das plataformas dos jogos digitais na jogabilidade social” (in Portuguese), Masters Thesis (dissertação), Social Communication departmente, Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS), 2011.
• KASTENSMIDT, C.,  “Ubiquidade de Jogos Digitais”, Anais do XXXIII Congresso Brasileiro de Ciências da Comunicação (in Portuguese), Intercom 2010, Caxias do Sul, BRAZIL, 2010.
• KASTENSMIDT, C.,  “Os Impactos das Tecnologias dos Jogos Digitais Multijogadores na Jogabilidade Social” (in Portuguese), Sessões do Imaginário, Vol. 1, No. 23, 2010
• KASTENSMIDT, C.,  “The Communication Channels of Farmville”, Anais do IX Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2010), Florianópolis, BRAZIL, 2010
• KASTENSMIDT, C.; ROGERS, D., “Game Developers from Non-Traditional Countries and the U.S. Retail Market: Market Description and Publisher Survey”, III Workshop Brasileiro de Jogos e Entretenimento Digital (WJogos), Curitiba, BRAZIL, 2004
• KASTENSMIDT, C., “An Efficient Solution for Controlling a Large Number of Independent, Command-Driven Units in Real-Time”, III Congresso Internacional de Tecnologia e Inovacao em Jogos para Computadores (in2Games), Curitiba, BRAZIL, 2004
• DEWES, M.; KASTENSMIDT, C.; FRACASSO, E. “Características de Firmas Exportadoras de Jogos Eletrônicos” (in Portuguese), Anais do XXVIII Encontro da ANPAD (EnANPAD), Curitiba, BRAZIL, 2004
• KASTENSMIDT, C., “An Efficient Solution for Controlling a Large Number of Independent, Command-Driven Units in Real-Time”, Scientia, 15.02 (2004):127-131

White papers
• KASTENSMIDT, C., “Optimizing Floating-Point Intensive Code for the Pentium Pro and Pentium II Processors”, Intel Developer Services, 1997
• KASTENSMIDT, C., “Using the RDTSC Instruction for Performance Monitoring”, Intel Developer Services, 1997